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Martin Mckenna
V0LTA VOLTA Corp
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Posted - 2011.04.19 17:56:00 -
[1]
I started writing a massive wall of text about how they sucked but tbh I think this is better.
Remove them or limit them to one per system at least.
Promotes PVP. Adds risk again to 0.0. Makes logistics, logistical again. Makes 0.0 big again. No more jumping to deepest 0.0 systems in 3 jumps.
Cheers
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Martin Mckenna
V0LTA VOLTA Corp
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Posted - 2011.04.19 18:09:00 -
[2]
Supporting
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Martin Mckenna
V0LTA VOLTA Corp
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Posted - 2011.04.19 20:28:00 -
[3]
Originally by: Spazz21 Doesn't promote pvp, it promotes being lazy by sitting at a gate for hours. You can do what everyone else does and cloak by JB and gank people jumping in. As they are not cloaked, it's easier to catch people.
Its not easier to catch people on jump bridges. With the right gang its possible but not easier.
Originally by: Spazz21 It also promotes POS Bashing, something that has declined a lot from Dominion.
POS bashing is one of the worst aspects of EVE. This was why the mechanics of sov holding changed in dominion.
Originally by: Spazz21 Logistics. Still have Cov op Transports. Rorquals, JFs, and Carriers that can use Cyno Gens/Cyno Ship Fodder are not affected so it really doesn't change stuff that much. People still use scouts while moving stuff.
Exactly! We have specific ships to move out juicy loot ect. Jump bridges makes its easy to move loot like this in any ships.
Originally by: Spazz21 I don't know what part of Null you are referring to, but from HED to a system in Paragon Soul takes 9 JBs. Another 8 from a system in Etherum Reach to Cobalt Edge. Then a path going from tribute to tenal seems to be impossible without having gate jump from deklien to branch. All are rough estimated, I just checked on dotlan real quick. But yeah... 3 jumps for deepest system is a bit of an underestimate.
I wasn't trying to be accurate with my jump estimate. But my point stands that in the past systems that would take 30 jumps to get to now take in general about 1/4 of the time with almost zero risk.
I'd like to end by asking you how many times have you been killed traveling on jump bridges compared to traditional gate to gate in-order to answer your first point.
Martin
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Martin Mckenna
V0LTA VOLTA Corp
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Posted - 2011.04.21 14:21:00 -
[4]
Ok well i'm not going to reply to that ****e troll that goon guy posted but its good to see some people taking it seriously and recognising that jump bridges in their current format need to change.
How about moving jump bridges off POS's so it still allows for fast travel and the tactical advantage of jumping around gangs but makes people vulnerably again.
I realise the majority of people in sov holding alliances will be totally against this because they like having their totally safe way of travel and are opposed to being shot.
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Martin Mckenna
V0LTA VOLTA Corp
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Posted - 2011.05.10 18:13:00 -
[5]
Originally by: Martin Mckenna I started writing a massive wall of text about how they sucked but tbh I think this is better.
Remove them or limit them to one per system at least.
Promotes PVP. Adds risk again to 0.0. Makes logistics, logistical again. Makes 0.0 big again. No more jumping to deepest 0.0 systems in 3 jumps.
Cheers
Quoting this to thank CCP regarding the recent dev blob. For anyone that has not seen it.
Linkage
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